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Gemini Omni 1.1 Flash Cost Calculator

Conversational video generation and editing; GA since Aug 27, 2026. The 360p draft tier is built for cheap iteration.

Lowest rate
$0.030/s
Standard (GA) · 360p
8s clip (default plan)
$0.80
Standard (GA) · 720p · before retries
Per finished clip
$3.20
at 4 generations per finished clip
Per generation
–
Per finished clip
–
after all takes
30 finished clips
–
a typical month

Gemini Omni 1.1 Flash price examples (Standard (GA), 720p)

DurationPer generationPer finished clip (×4 takes)30 finished clips
5s$0.50$2.00$60.00
8s$0.80$3.20$96.00
10s$1.00$4.00$120.00

Full Gemini Omni 1.1 Flash rate table

Plan1080p360p4K720p
Standard (GA)$0.15/s$0.030/s$0.30/s$0.10/s

Source: Gemini API pricing (Google), GA rate ladder Aug 2026. Rate source ↗ · Verified 2026-10-12 · Max clip length: 10s

Gemini Omni 1.1 Flash pricing FAQ

How much does Gemini Omni 1.1 Flash cost per second?

Gemini Omni 1.1 Flash API prices run from $0.030 per second (Standard (GA), 360p) to $0.30 per second (Standard (GA), 4K), based on published list rates verified 2026-10-12. The calculator above prices your exact configuration.

How much is a 8-second Gemini Omni 1.1 Flash video?

On the Standard (GA) plan at 720p, one 8-second generation costs $0.80. With a typical 4 generations per finished clip, budget $3.20 per usable clip.

What is the cheapest way to use Gemini Omni 1.1 Flash?

The lowest published rate is $0.030/s on the Standard (GA) plan at 360p. Draft at the cheapest tier, confirm the shot works, then render finals at your delivery tier — the per-second gap between draft and top tiers is usually several times.

How does Gemini Omni 1.1 Flash billing work?

Gemini Omni 1.1 Flash bills per second of generated video on the API. That is different from the vendor's consumer subscription credits, which do not convert 1:1 — this page tracks API list prices only, via Google.

Comparing models? The main calculator ranks Gemini Omni 1.1 Flash against every other current model at your exact settings — including retries, which is where cheap-per-second models often stop being cheap.